Devlog
DL28. I love blocking in levels with basic tilesets. Environment Art pre-production is over, and I'm going into full real-time development with Unity 3d. I have a fairly decent grasp on Blender as a 3d generalist, which has been a challenge after decades with 3dsmax and Maya. From hard-surface modeling, to characters, to lighting and FX, Blender has a decent toolset. I've been getting some light scripting experience in Unity 3d and I believe I have the art pipeline down. . I'm keeping level size reasonable. Unity lightmap baking times for test levels is killing my old i7-7700K. There are five citadels in Eterna, each with three levels. This one will feature commoner architecture.