DL16. 2D Blender render. Old school, BG1 style. Looks a bit too render-y for me, but there is not much in the way of 2d touchup on this one. Still trying to decide between 3d and 2d for this demo. I think prerendered is the way to go, but I'll be doing UV unwraps for all assets in case I ever want to switch to 3d. There is something about 2d that takes me back to the Ultima days. I have also pondered a pixel art game, which would be a blast.

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