DL14. To sculpt or not to sculpt? How much mileage do we get out of sculpting props that appear small within an isometric environment? I don't know, that's why we run tests. A quick and dirty ~2M triangle sculpt and paint of an oxidized copper burial vault in Mudbox vs a non-optimized 270 triangle game model shown in-game (Unity). Could we go higher poly on the game asset? Sure. Is it worth it? Well,,,how many fish do we have to fry again?

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