DL9. Idle animation test @ 24 frames. I had to rework the rig a bit yesterday due to some IK issues, but I think I have something good enough to go forward. There will be a few different idle animations per character, dependent on their current state. Planned states include: combat unarmed, combat melee, combat missile, injured (standing), injured (seated), critical (prone), critical (back), cover (behind, well..cover).

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