DL10. Change of plans, combat idle 1 is designated for unarmed melee attacks. Another Blender test to see how animations come together for this pre-rendered project. Given the distance from the camera, it can be difficult to exaggerate secondary motion without entering the realm of say, Street Fighter 2. This is still a little much at 20 FPS. The fewer frames you have to work with, the more subtle the movement for these idle animations.

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