DL13. Getting re-acquainted with old-school UV unwrapping in RizomUV. Five different low-polygon vaults atlas unwrapped in one shot. Hand-tweaked stacked draw UVs on the left, with lightmap UVs on the right. Varied pixel space on the render UVs to get the details where necessary while maintaining more than enough space to tourniquet the bleeding. A more sterile, evenly scaled lightmap setup on the right. RizomUV just rocks.

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